Last week we took part in EToo, an awesome E3-alternative event put together by Guardian games correspondent Keith Stuart and game designer Georg Backer. The event was put together in only two weeks but they really managed to pull something… Read the rest…
June 17, 2013
April 3, 2013
While in sunny San Francisco for GDC, I met up with Jared from TouchArcade and here’s what we got up to:
via: http://toucharcade.com/2013/04/01/gdc-2013-hands-on-with-the-other-brothers-launching-this-week/… Read the rest…
March 18, 2013
Frankly, the API and SDK for developing with Unity and the Perc, are well-written and comprehensive all things considered. I do not know about other teams, but from my perspective, this is far from the wild west of experimental programming… Read the rest…
February 17, 2013
Hello all and welcome to our very first Ultimate Coder: Going Perceptual blogpost!
I thought we’d use this opportunity to introduce ourselves and tell you about what we will be doing with the Perceptual Computing platform and where we’re coming… Read the rest…
February 16, 2013
Here’s the second in our series of sneak peaks at The Other Brothers. We’ve been collecting footage throughout the development process and thought we’d share!
Don’t forget to give us a Youtube Like or throw us a Tweet if you’ve… Read the rest…
February 16, 2013
Hello all, We’re nearing the finish line with The Other Brothers and thought that we’d share some footage from testing!
Be sure to throw us a tweet @simiansquared with your thoughts!
We’ll be posting more of these regularly as we… Read the rest…
February 8, 2013
You may have noticed that the site has had a bit of an overhaul, the layout is now fully responsive and will work on all your mobile devices wonderfully!
I’d also like to take a moment to mention and congratulate… Read the rest…
January 23, 2013
A short one today but something that I find rather exciting (and I’m sure that any fans of The Other Brothers for iOS will) – The guys at Joypad got in touch with us last night and got us interested… Read the rest…
July 28, 2012
So what is Simian Tech: Mode 7?
It’s one part of our proprietary engine called Simian Tech, and specifically what gives The Other Brothers its distinct rendering style.
Built on top of the standard unity rendering pipeline is a dedicated… Read the rest…
July 26, 2012
We’ve got some brand new shots from The Other Brothers for you:… Read the rest…