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	<title>Comments for </title>
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	<link>http://simiansquared.com</link>
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	<lastBuildDate>Mon, 18 Feb 2013 14:44:17 +0000</lastBuildDate>
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		<title>Comment on Simian Squared go Perceptual by Eric Dumouchel</title>
		<link>http://simiansquared.com/simian-squared-go-perceptual/#comment-439</link>
		<dc:creator>Eric Dumouchel</dc:creator>
		<pubDate>Mon, 18 Feb 2013 14:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=465#comment-439</guid>
		<description>Very awesome guys can&#039;t wait to see the yeilded results of both of your guys projects on the go! Best of wishes to both of you guys, Your an amazing group of guys to know/hangout with!</description>
		<content:encoded><![CDATA[<p>Very awesome guys can&#8217;t wait to see the yeilded results of both of your guys projects on the go! Best of wishes to both of you guys, Your an amazing group of guys to know/hangout with!</p>
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		<title>Comment on The Indie Industry by CJ</title>
		<link>http://simiansquared.com/the-indie-industry/#comment-93</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Sun, 26 Aug 2012 14:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=118#comment-93</guid>
		<description>Absolutely true.</description>
		<content:encoded><![CDATA[<p>Absolutely true.</p>
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		<title>Comment on Simian Tech: Mode 7 Renderer &#8211; The Other Brothers Developer Diary by Magnus</title>
		<link>http://simiansquared.com/simian-mode-7-mini-diary-entry/#comment-80</link>
		<dc:creator>Magnus</dc:creator>
		<pubDate>Fri, 03 Aug 2012 20:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=173#comment-80</guid>
		<description>This sounds awesome! Cant for demonstration pictures/video</description>
		<content:encoded><![CDATA[<p>This sounds awesome! Cant for demonstration pictures/video</p>
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		<title>Comment on The Other Brothers Dev Diary: Animation (cont.) by Wendller</title>
		<link>http://simiansquared.com/the-other-brothers-dev-diary-animation-cont/#comment-55</link>
		<dc:creator>Wendller</dc:creator>
		<pubDate>Fri, 22 Jun 2012 09:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=85#comment-55</guid>
		<description>This piece was ceognt, well-written, and pithy.</description>
		<content:encoded><![CDATA[<p>This piece was ceognt, well-written, and pithy.</p>
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		<title>Comment on The Other Brothers Dev Diary: Animation (cont.) by The Other Brothers Blog &#187; Developer Diary Roundup: May 4th &#8211; 11th</title>
		<link>http://simiansquared.com/the-other-brothers-dev-diary-animation-cont/#comment-3</link>
		<dc:creator>The Other Brothers Blog &#187; Developer Diary Roundup: May 4th &#8211; 11th</dc:creator>
		<pubDate>Sun, 20 May 2012 05:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=85#comment-3</guid>
		<description>[...] Animation (cont.) There’s two things which will make or break animation in a retro game like The Other Brothers. The first thing is the animation itself. It can suck, and there’s not much you can do about that. Luckily the art quality is insane, with artists who are used to triple A work sketching them out at &#8230; read more  [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation (cont.) There’s two things which will make or break animation in a retro game like The Other Brothers. The first thing is the animation itself. It can suck, and there’s not much you can do about that. Luckily the art quality is insane, with artists who are used to triple A work sketching them out at &#8230; read more  [...]</p>
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		<title>Comment on The Other Brothers Dev Diary: Ladders, Water and Moving Platforms by The Other Brothers Blog &#187; Developer Diary Roundup: May 4th &#8211; 11th</title>
		<link>http://simiansquared.com/the-other-brothers-dev-diary-ladders-water-and-moving-platforms/#comment-2</link>
		<dc:creator>The Other Brothers Blog &#187; Developer Diary Roundup: May 4th &#8211; 11th</dc:creator>
		<pubDate>Sun, 20 May 2012 05:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://simiansquared.com/?p=79#comment-2</guid>
		<description>[...] Ladders, Water and Platforms Today I’ll talk about Ladders, Water and moving platforms. Apparently it takes some developers a long time to figure out something as simple as the humble ladder but it took an hour here. Climbable Surfaces However The Other Brothers ladders were designed with the following: 1. ladders can be any shape or size, and any angle. 2. &#8230; read more [...]</description>
		<content:encoded><![CDATA[<p>[...] Ladders, Water and Platforms Today I’ll talk about Ladders, Water and moving platforms. Apparently it takes some developers a long time to figure out something as simple as the humble ladder but it took an hour here. Climbable Surfaces However The Other Brothers ladders were designed with the following: 1. ladders can be any shape or size, and any angle. 2. &#8230; read more [...]</p>
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